AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Cooking Games on Android in France
An analysis of the top 5 cooking games for Android in France during the first quarter of 2021, showcasing download and active user trends, with data provided by Sensor Tower.
In the first quarter of 2021, the cooking game category saw varied performances among the top titles on the Android platform in France. Sensor Tower provides a closer look at the trends for these culinary-centered games.
My Cafe — Restaurant Game from Melsoft Games Ltd experienced fluctuating revenues, peaking at around $32K in mid-February, with a slight decline towards the end of March to $25K. Downloads started strong at around 7K in late December but saw a downward trend to 4K by the end of March. Weekly active users mirrored this decline, starting at approximately 24K and dipping to 19K.
Cooking Diary® Restaurant Game by Mytona also saw its revenues fluctuate, with a notable peak at $28K in early February before a dip to $21K in mid-March, and a rebound to around $26K by the end of the quarter. Downloads began at 3.7K and decreased over the quarter to just under 2K. The weekly active users started at around 37K, with a slight decrease to 28K by the end of March.
For Cooking Madness: A Chef's Game by ZenLife Games Ltd, revenues saw a peak at the start of February at $6K, declining to $4K by the end of March. Downloads had a high point at 8K in late January and decreased to 4.3K by the end of March. The weekly active users showed a similar pattern, starting at around 67K and decreasing to 45K.
Nordcurrent Games’ Cooking Fever: Restaurant Game had revenues reaching a high of $4.6K in early February, with a general downward trend to $3.6K by the end of March. Downloads saw a high of 10K in late December, with a gradual decrease to 5.8K. The weekly active users had a notable increase from 99K in mid-January to 95K at the end of March.
Lastly, Bingo Frenzy-Live Bingo Games from Gluon Interactive Ltd., although not a traditional cooking game, was included for its culinary themes. The revenue showed a general increase from $2.7K in late December to just under $3K by the end of March. Downloads saw a significant spike in February to 1.3K, leveling out to 1.2K by the end of the quarter. Weekly active users had a notable growth from 4.6K to 6.2K in the same period.
While the cooking game genre remains popular, these trends indicate a dynamic market where user engagement can vary significantly over time. For further insights and a deeper dive into the data, Sensor Tower provides extensive analytics on app performance.